![]() Once I've dug out an evaporation area at the bottom I can then expand and seal it. Initially, my staircase is a single tile wide. Once there, dig out some area, with 10*10 tiles being more than enough, for water to flow out into and evaporate. Getting through a light aquifer is fairly easy (but it's still possible to screw up: I've done it, and I'm sure others have as well): Dig down to at least two levels below the last aquifer level (the level just below has water raining from the ceiling, which obviously is no good). If the dorf can be ordered to dig down another level after the "wet stone" cancellation and succeeds in doing that, it's a light aquifer, and if the dorf fails it's a heavy one (or an exceptionally slow dorf.). Your aquifer is heavy (where you dig) if it fills up quickly. The heavy ones require the usage of one of the "traditional" aquifer breaching methods (there's also a new "chicken run" version, but, regardless, you need specific methods to deal with it). Lots of fun!Īs mentioned, there are now light and heavy aquifers. It's the simplest way to take out an aquifer, but there are much more enjoyable complex ways to do it using pumps, reverse water feedback loops, and even wind power if you're at the right latitude. then dig the 2x2 stairs shaft afterward, and slowly build the walls around it bit by bit with the water draining out of the drain you just dug. If you do find a REALLY heavy aquifer (rare these days) then you can use the same method, but dig just a 1x1 shaft down first, putting hatch covers under each set of stairs to prevent the water from falling down. If there was too much water falling, it went out through the fortifications, and if you went down to a few levels below the aquifer, you won't have the roof raining on your dorfs. Once all of your shaft down is smoothed or walled, you're good to go. You can do this bit by bit, and you don't need to dig out the diagonals: Aquifers only fall from the orthogonal walls. If it's not rock and can't be smoothed, dig the walls out one and fill them with walls made of the blocks you had premade. Meanwhile, smooth the stone on the edge of the 2x2 staircase. You can use that path later when it's drained as a planting area for mushrooms, it's not a waste. Dig to the edge of the map and have your engraver smooth the edge, then cut Fortifications in the edge wall to let the water out. If the water starts filling up then you had a heavier than usual aquifer. ![]() Dig a 2x2 hallway towards the edge of the map. Dig to well below where the aquifer stops (should be after a stone layer or two). ![]() ![]() Start digging down into the aquifer, a 2x2 up/down staircase should do it. Make sure one of your dorfs is good at making walls, another good at smoothing stone, a third good at digging. Make a big pile of wood or stone blocks, or clay bricks or glass blocks if that's your jam. Dig a quick location underground but above the aquifer for your dorfs to live in while the aquifer is being breached. If it's a tree-y place, that's easy enough, just cut the wood there. You can do it this way:Įmbark on a light or varied aquifer with plenty of wood or stone. The wiki has some excellent explanations on the double slot method, a modified version of which I use, but with aquifers mostly "light" or "varied" at the moment, you have zero to worry about. ![]()
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